The proposed project will introduce
low-cost virtual reality technology into design
and technical graphics classrooms and laboratories,
as well as develop instructional materials to
enhance course delivery.
Changing market needs and advances
in technology, the focus of CAD technology education,
and the shift from drafting to design, problem-solving,
presentation, and communication points to the
critical need to integrate virtual reality tools
into the design and technical graphics curricula.
The primary audiences for this project
are students and faculty at all levels of design
and technical graphics education and CAD technologists
in industry. This project reaches down to inspire
the interests of high school students by providing
outreach days and virtual reality experiences
for students.
The project, in collaboration with
Community College partners, will promote the advancement
of their students and engage University students
in enhanced learning opportunities that will better
prepare them to contribute to the work force.
The resulting instructional materials will be
made available to graphics and design educators
at other institutions through a project web site
and by distributing a CD-ROM. Results will be
disseminated through national conference presentations
and publications. In addition, fifty community
colleges will be selected and invited to use the
instructional materials developed.
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